Kurs programowania w języku procesora
Data: 2011-09-15, Autor: Łukasz Budnik, Dodał: Karol, Dział: AsemblerBardzo ciekawy kurs programowania w asemblerze autorstwa Łukasz Budnika. Wszystkie omawiane konstrukcje języka opatrzone zostały rozbudowanymi przykładami. Oprócz samego kursu znajdziemy tutaj również szereg gotowych rozwiązań napisanych w asemblerze.
WięcejKurs programowania w Asemblerze
Data: 2011-09-15, Autor: Karol Wierzchołowski, Dodał: Karol, Dział: AsemblerPodstawowy kurs programowania w Asemblerze autorstwa Karola Wierzchołowskiego. Oprócz omówienia samego języka Asembler w kursie znajdziemy informacje o budowie plików wykonywalnych, omówione przerwania DOS-u i BIOS-u, mapa pamięci RAM, mapa portów i inne informacje techniczne.
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MMIXware: A RISC Computer for the Third Millennium
Data: 2011-09-21, Autor: Donald E. Knuth - Springer, 2004, Dodał: Karol, Dział: Asembler
MMIX is a RISC computer designed by Donald Knuth to illustrate machine-level aspects of programming. This book constitutes a collection of programs written in CWEB that make MMIX a virtual reality. Among other utilities, an assembler converting MMIX symbolic files to MMIX objects and two simulators executing the programs in given object files are provided. The latest version of all programs can be downloaded from MMIX's home page. The book provides a complete documentation of the MMIX computer and its assembly language.
WięcejMichael Abrash's Graphics Programming Black Book
Data: 2011-09-21, Autor: Michael Abrash - Coriolis Group Books, 2001, Dodał: Karol, Dział: Asembler
This is a collection of the author's previous books on assembly language and graphics programming, as well as past columns for Dr. Dobb's magazine. Though much of the book is out-of-date by now, the reader can see some of the author's tendencies: -a reliance on profiling in order to test code, and creative thinking to improve performance wherever possible. The last few chapters explore the technology behind the popular Doom and Quake 3-D games by id Corporation. Optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, and Binary Space Partitioning trees are explained. This book is clearly targeted at game developers and serious assembly language programmers.
WięcejMachine Language for Beginners
Data: 2011-09-21, Autor: Richard Mansfield - Compute! Publications, 1987, Dział: Asembler
A very good overview of the basics of 6502 Machine Language. The book starts with an introduction to how computers work, what Binary and Hex are, and how they relate to programing. All the basics are covered with enough detail for a beginner to understand what they are doing.
WięcejAssemblers And Loaders
Data: 2011-09-21, Autor: David Salomon - Prentice Hal, 1993, Dział: Asembler
Covering the design and implementation of assemblers and loaders, this comprehensive book opens with an introduction to one-pass and two-pass assemblers. Important concepts such as absolute and relocatable object files are discussed, as are assembler features such as local labels and multiple location counters. The format, meaning and implementation of many directives are look at in detail, and the important topics of macros and conditional assembly are introduced. The latter part of the book is concerned with the listing file, the properties of disassemblers and a look at three special types of assemblers. The book closes with a chapter on loaders and includes a very detailed example of the basic operation of a one-pass linking loader, together with other features and concepts such as dynamic loading, bootstrap loaders, and overlays.
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